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Ecocritical Agency in I Was a Teenage Exocolonist

First author: Freye
Year: 2023


Abstract

In this article, I offer an ecocritical approach to video games that can help analyze how game designers can use choice-based game mechanics to offer audiences a way to confront humanity’s role in the climate crisis. I Was a Teenage Exocolonist seamlessly integrates gameplay and narrative to help players cultivate new understandings about the anthropocene: “It takes little effort to render a planet inhospitable, but significant dedication to restore it” (Exocolonist, Age 13).


Details

Language: English
Country of affiliation: United States


Published in: Games and Culture
Publication type: Journal article


Source: https://doi.org/10.1177/15554120231209804


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