Ludic guilt, paidian joy: Killing and ecocriticism in the theHunter series
First author: FelczakYear: 2020
Abstract
This article seeks to explore the digital hunting games genre, in particular the theHunter franchise, using the interpretative framework based on Roger Caillois’ concepts of paidia and ludus. It is argued that both of these notions are represented in the gameplay, narrative structure and graphical user interface of the analysed titles, effectively working towards reconciliation of the possible ecocritical and hunting-focused readings. The article interprets the theHunter games by juxtaposing the divergent stances towards environmental awareness and hunting culture, in the form in which they are communicated both in the games and within the communities of players.Details
Language: EnglishCountry of affiliation: Poland
Published in: Journal of Gaming & Virtual Worlds
Publication type: Journal article
Source: https://doi.org/10.1386/jgvw_00013_1
Games
No Results
Franchises
No Results