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Observant Play and Modding: The Postcolonial, Environmentalist Playthrough of Minecraft

First author: Whittington
Year: 2024


Abstract

This extended abstract, in the vein of autoethnography, reflexively analyzes an organic approach to play in Minecraft that resists extractive, colonial tendencies common to sandbox crafting games. In primary theoretical use are Melissa Kagen’s postapocalyptic pastoral to assist in my reading of the game, and Rachael Hutchinson’s observant play to dissect the playstyle and what it means to modify a game to better match or explore one’s reading of it.


Details

Language: English
Country of affiliation: United States


Published in: Proceedings of DiGRA 2024
Publication type: Conference proceeding


Source: https://dl.digra.org/index.php/dl/article/view/2249


Games

No Results

Franchises

No Results



Studies

Description: Autoethnographic gameplay analysis

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Game(s)
Sample size: 1
Power analysis: no
Sample countries: null


Games studied: Minecraft


Franchises studied: Minecraft (F)


Study outcomes: Ingame interactions, Reflecting ecological issues