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On the environment-destructive probabilistic trends: A perceptual and behavioral study on video game players

First author: Vuong
Year: 2021


Abstract

Currently, gaming is the world’s favorite form of entertainment. Various studies have shown how games impact players’ perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New Horizons (ACNH)—a real-time life-simulation game—as a unique case study of how video games can affect humans’ environmental perceptions. A dataset of 584 observations from a survey of ACNH players and the Hamiltonian MCMC technique have enabled us to explore the relationship between in-game behaviors and perceptions. Here we show a probabilistic trend towards exploiting the in-game environment despite players’ perceptions, suggesting that the simplification of commercial game design may overlook opportunities to engage and educate players in pro-environmental activities.


Details

Language: English
Country of affiliation: Vietnam


Published in: Technology in Society
Publication type: Journal article


Source: https://doi.org/10.1016/j.techsoc.2021.101530


Games

No Results

Franchises

No Results



Studies

Description: Questionnaire delivered online

Research type: Non-experimental
Data type: Quantitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Players
Sample size: 584
Power analysis: yes
Sample countries: null


Games studied: Animal Crossing: New Horizons


Franchises studied: Animal Crossing (F)


Study outcomes: Ingame interactions, Perception