On the environment-destructive probabilistic trends: A perceptual and behavioral study on video game players
First author: VuongYear: 2021
Abstract
Currently, gaming is the world’s favorite form of entertainment. Various studies have shown how games impact players’ perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New Horizons (ACNH)—a real-time life-simulation game—as a unique case study of how video games can affect humans’ environmental perceptions. A dataset of 584 observations from a survey of ACNH players and the Hamiltonian MCMC technique have enabled us to explore the relationship between in-game behaviors and perceptions. Here we show a probabilistic trend towards exploiting the in-game environment despite players’ perceptions, suggesting that the simplification of commercial game design may overlook opportunities to engage and educate players in pro-environmental activities.Details
Language: EnglishCountry of affiliation: Vietnam
Published in: Technology in Society
Publication type: Journal article
Source: https://doi.org/10.1016/j.techsoc.2021.101530
Games
No Results
Franchises
No Results
Studies
Description: Questionnaire delivered online
Research type: Non-experimental
Data type: Quantitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Players
Sample size: 584
Power analysis: yes
Sample countries: null
Games studied: Animal Crossing: New Horizons
Franchises studied: Animal Crossing (F)
Study outcomes: Ingame interactions, Perception