A Multinational Data Set of Game Players' Behaviors in a Virtual World and Environmental Perceptions
First author: VuongYear: 2021
Abstract
Video gaming has been rising rapidly to become one of the primary entertainment media, especially during the COVID-19 pandemic. Playing video games has been reported to associate with many psychological and behavioral traits. However, little is known about the connections between game players’ behaviors in the virtual environment and environmental perceptions. Thus, the current data set offers valuable resources regarding environmental worldviews and behaviors in the virtual world of 640 Animal Crossing: New Horizons (ACNH) game players from 29 countries around the globe. The data set consists of six major categories: 1) socio-demographic profile, 2) COVID-19 concern, 3) environmental perception, 4) game playing habit, 5) in-game behavior, and 6) game-playing feeling. By making this data set open, we aim to provide policymakers, game producers, and researchers with valuable resources for understanding the interactions between behaviors in the virtual world and environmental perceptions, which could help produce video games in compliance with the United Nations (UN) Sustainable Development Goals.Details
Language: EnglishCountry of affiliation: Vietnam
Published in: Data Intelligence
Publication type: Journal article
Source: https://doi.org/10.1162/dint_a_00111
Games
No Results
Franchises
No Results
Studies
Description: Questionnaire delivered online
Research type: Non-experimental
Data type: Quantitative
Comparator: none
Control group: no
Pilot study: yes
Pre/post measures used: no
Follow-up: no
Sample type: Players
Sample size: 640
Power analysis: yes
Sample countries: null
Games studied: Animal Crossing: New Horizons
Franchises studied: Animal Crossing (F)
Study outcomes: Ingame interactions, Perception, Gameplay experience