How environmental perception affects players’ in-game behaviors? Towards developing games in compliance with sustainable development goals
First author: TliliYear: 2024
Abstract
Several research studies have pointed out that players’ in-game behaviors might be affected by different individual differences, such as player type, personality, etc. However, limited information is found about whether players’ environmental perceptions might impact their in-game behaviors towards the environment while playing. To address this research gap, this study analyzes the in-game behaviors data of 640 players within Nintendo’s Animal Crossing: New Horizons (ACNH), as well as their environmental perceptions based on the revised New Environmental Paradigm (NEP) scale, using open data sourced and adapted from Vuong et al. [53] from the Science Data Bank repository. The obtained results revealed that players’ environmental perceptions might impact their in-game behaviors, however this is not always true; the obtained results also revealed that players might behave within the game against their beliefs and perceptions just to level-up in the game. For instance, anti-anthropocentrism players, who are environment-caring, are found to harm the nature within the game. The findings of this study can help to understand how people with different environmental perceptions might behave, hence promoting ecological behaviors. Additionally, they can also help to reveal how to design games that can emphasize environment-friendly behaviors, hence helping to achieve the sustainable development goals of United Nations (UN).Details
Language: EnglishCountry of affiliation: China
Published in: Entertainment Computing
Publication type: Journal article
Source: https://doi.org/10.1016/j.entcom.2024.100678
Games
No Results
Franchises
No Results
Studies
Description: Questionnaire delivered online (using Vuong et al.'s open dataset)
Research type: Non-experimental
Data type: Quantitative
Comparator: none
Control group: no
Pilot study: yes
Pre/post measures used: no
Follow-up: no
Sample type: Players
Sample size: 640
Power analysis: no
Sample countries: null
Games studied: Animal Crossing: New Horizons
Franchises studied: Animal Crossing (F)
Study outcomes: Ingame interactions, Perception