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A Typology of Digital Games Focusing on Potential Contributions to Communicating United Nations Sustainable Development Goals

First author: Takemoto
Year: 2021


Abstract

This study aims to develop a discussion framework regarding the applicability of online games in higher education institutions for enhancing the understanding of the United Nations Sustainable Development Goals. A typology of online games is discussed, and games are categorised into three types: knowledge education, survival simulation experience and urban design simulation. A quantitative method was applied in this study, with data being collected from game participants who played games of the three types. Ten game attributes were used as potential independent variables to estimate the dependent variable of the participants’ understanding of the SDGs, using structural equation modelling. The developed and verified models indicate that each type of game had a unique impact on the participants’ perceptions of the SDGs based on various factors. This information could be useful as a guide for pedagogists aiming to enhance students’ awareness and understanding of the content and contexts of specific SDGs.


Details

Language: English
Country of affiliation: Japan


Published in: Economit Journal: Accountancy, Management and Finance
Publication type: Journal article


Source: https://doi.org/10.33258/economit.v1i3.482


Games

No Results

Franchises

No Records




Studies

Description: Survey to determine whether games help students' understanding of SDGs

Research type: Non-experimental
Data type: Quantitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Players
Sample size: 69
Power analysis: no
Sample countries: Japan


Games studied: Bee Simulator


Franchises studied: null


Study outcomes: Gameplay experience, Knowledge