Exergames and Nature
First author: SaatyYear: 2021
Abstract
Exergaming provides the opportunity to have fun while exercising, with accompanying technology guiding and enhancing the experience. Exergames often contain some elements of nature and outdoor activities, though it is not well understood how engaging and effective these elements are to users. This paper presents an exploratory self-study of experiences with three exergames that include or encourage outdoor activity: Walkr, Zombies Run!, and Pokémon GO. The paper outlines the experiences of the participants, summarizing common and different elements of their interactions with the exergames. It provides in-depth examination of select elements of the game play as they relate to engagement with nature. Finally, it provides insights on ways that exergames’ elements have promise to engage users with nature.Details
Language: EnglishCountry of affiliation: United States
Published in: Proceedings of the NatureHCI 2021 workshop
Publication type: Conference proceeding
Source: https://www.researchgate.net/publication/360182092_Exergames_and_Nature
Games
No Results
Franchises
No Results
Studies
Description: Diary study (using daily self-evaluation reports) followed by focus group
Research type: Non-experimental
Data type: Qualitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Players
Sample size: 5
Power analysis: no
Sample countries: United States
Games studied: Zombies, Run!, Walkr, Pokémon GO
Franchises studied: Pokémon (F)
Study outcomes: Engaging with nature