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Exergames and Nature

First author: Saaty
Year: 2021


Abstract

Exergaming provides the opportunity to have fun while exercising, with accompanying technology guiding and enhancing the experience. Exergames often contain some elements of nature and outdoor activities, though it is not well understood how engaging and effective these elements are to users. This paper presents an exploratory self-study of experiences with three exergames that include or encourage outdoor activity: Walkr, Zombies Run!, and Pokémon GO. The paper outlines the experiences of the participants, summarizing common and different elements of their interactions with the exergames. It provides in-depth examination of select elements of the game play as they relate to engagement with nature. Finally, it provides insights on ways that exergames’ elements have promise to engage users with nature.


Details

Language: English
Country of affiliation: United States


Published in: Proceedings of the NatureHCI 2021 workshop
Publication type: Conference proceeding


Source: https://www.researchgate.net/publication/360182092_Exergames_and_Nature


Games

No Results

Franchises

No Results



Studies

Description: Diary study (using daily self-evaluation reports) followed by focus group

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Players
Sample size: 5
Power analysis: no
Sample countries: United States


Games studied: Zombies, Run!, Walkr, Pokémon GO


Franchises studied: Pokémon (F)


Study outcomes: Engaging with nature