A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with Nature
First author: SaatyYear: 2021
Abstract
Exergaming incorporates exercising into video games, with the purpose of physically engaging users in the gameplay. Location-based games have gained the attention of exergame designers as they have been able to motivate people to exercise and spend time in outdoors. Studies have shown the impact of current exergames to intervene with sedentariness by containing some elements of nature and outdoor activities. However, it is unclear how location-based mobile exergames can engage users with nature throughout playing and exercising. This paper presents insights from an exploratory self-study of experiences provided by the most popular location based mobile game, Pokémon GO, concerning its potential to engage players in outdoors. We also provide design considerations for location-based mobile exergames to engage players in nature while becoming physically active.Details
Language: EnglishCountry of affiliation: United States
Published in: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’21), October 18-21, 2021, Virtual Event, Austria
Publication type: Conference proceeding
Source: https://doi.org/10.1145/3450337.3483481
Games
No Results
Franchises
No Results
Studies
Description: Diary study (using daily self-evaluation reports) followed by focus group
Research type: Non-experimental
Data type: Qualitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Players
Sample size: 2
Power analysis: no
Sample countries: United States
Games studied: Pokémon GO
Franchises studied: Pokémon (F)
Study outcomes: Engaging with nature