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A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with Nature

First author: Saaty
Year: 2021


Abstract

Exergaming incorporates exercising into video games, with the purpose of physically engaging users in the gameplay. Location-based games have gained the attention of exergame designers as they have been able to motivate people to exercise and spend time in outdoors. Studies have shown the impact of current exergames to intervene with sedentariness by containing some elements of nature and outdoor activities. However, it is unclear how location-based mobile exergames can engage users with nature throughout playing and exercising. This paper presents insights from an exploratory self-study of experiences provided by the most popular location based mobile game, Pokémon GO, concerning its potential to engage players in outdoors. We also provide design considerations for location-based mobile exergames to engage players in nature while becoming physically active.


Details

Language: English
Country of affiliation: United States


Published in: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’21), October 18-21, 2021, Virtual Event, Austria
Publication type: Conference proceeding


Source: https://doi.org/10.1145/3450337.3483481


Games

No Results

Franchises

No Results



Studies

Description: Diary study (using daily self-evaluation reports) followed by focus group

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Players
Sample size: 2
Power analysis: no
Sample countries: United States


Games studied: Pokémon GO


Franchises studied: Pokémon (F)


Study outcomes: Engaging with nature