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Into the Wilds: Influences from Video Games on Our Perception of 'Nature'

First author: Rogers
Year: 2018


Abstract

In this paper I examine how representations of human-sparse natural environments, e.g. wilderness, influence what expectations we have when we actually engage with comparable physical places. I use Don Ihde's phenomenology of technology to describe my own experiences playing three games that take place among large photorealistic human-sparse natural environments: Elder Scrolls V: Skyrim, Horizon Zero Dawn, and theHunter: Call of the Wild. I also conduct a brief literature review on the effects of video games as interactive media on players. I argue that players are capable of applying their expectations of what constitutes realism from digital to physical environments, and that some of these translocations (transferring the perceptual framework from one space to another) limit our ability to meaningfully engage with the world. Although some video games may condition players to hyperreal expectations that leave them disappointed with physical spaces, some games might also produce increased interest and care for human-sparse spaces. The causal relationship between playing video games, changing expectations, and offline behavior therefore merits further study. I conclude with the claim that our experiences with unmediated physical nature should ground our perceptual baselines, rather than evaluating the physical by the standards of the digital.


Details

Language: English
Country of affiliation: United States


Published in: dissertation
Publication type: Dissertation


Source: https://scholarworks.umt.edu/etd/11187/


Games

No Results

Franchises

No Results



Studies

Description: Played games to explore how they represent human-nature relationships

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Game(s)
Sample size: 3
Power analysis: no
Sample countries: null


Games studied: theHunter: Call of the Wild, The Elder Scrolls V: Skyrim, Horizon: Zero Dawn


Franchises studied: theHunter (F), The Elder Scrolls (F), Horizon (F)


Study outcomes: Representing nature