Exploring more-than-human worlds and becoming with living and non-living entities through play
First author: PaisYear: 2024
Abstract
In recent years, we have observed the emergence of a variety of video games that allow their players to temporarily exist entangled in more-than-human worlds, becoming with other species and things. Informed and inspired by posthuman philosophies, this article examines three video games: Everything (2017), Stray (2022), and Endling - Extinction is Forever (2022). This analysis focuses on three key questions: 1) How are these games enabling players to become with non-human characters representing real-life organisms? 2) What kinds of knowledge do players gain about these worlds? 3) How to define a more-than-human playful experience? The article concludes by introducing an initial draft of guidelines intended to facilitate the development of more-than-human games.Details
Language: EnglishCountry of affiliation: France
Published in: DRS2024: Boston
Publication type: Conference proceeding
Source: https://doi.org/10.21606/drs.2024.606
Games
No Results
Franchises
No Records
Studies
Description: Played games and analysed according to predetermined protocol
Research type: Non-experimental
Data type: Qualitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Game(s)
Sample size: 3
Power analysis: no
Sample countries: null
Games studied: Stray, Everything, Endling: Extinction is Forever
Franchises studied: null
Study outcomes: Connectedness to nature, Knowledge, Ingame interactions, Reflecting ecological issues, Representing nature