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Outdoor recreation in exergames: a new step in the detachment from nature?

First author: Öhman
Year: 2016


Abstract

A new teaching aid—exergames—is increasing in popularity in schools and is regarded as an interesting, varied and effective way of improving students’ fitness. These exercise television games often contain references to physical activities carried out in different outdoor landscapes. The purpose of this article is to examine the views of landscape and nature offered by the games and the consequences this may have for students’ relationships with nature and future environmental commitment. The methodological approach used is companion meaning analysis: the meaning of nature that follows when playing the games. The results show a controlled landscape that is perfectly arranged for the activity (functional specialisation). It is an obvious anthropocentric base and commands an instrumental value where nature is valuable because it satisfies our felt preferences (demand value). Exergames can thus be seen as a further step in an ongoing detachment process from the physical landscape (indoorisation).


Details

Language: English
Country of affiliation: Sweden


Published in: Journal of Advenure Education and Outdoor Learning
Publication type: Journal article


Source: https://doi.org/10.1080/14729679.2016.1147965


Games

No Results

Franchises

No Results



Studies

Description: Discourse analysis to assess the in-game relationship between humans and nature, using own gameplay recordings

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Game(s)
Sample size: 2
Power analysis: no
Sample countries: null


Games studied: Wii Sports Resort, Wii Fit Plus


Franchises studied: Wii (F)


Study outcomes: Ingame interactions, Representing nature