Outdoor recreation in exergames: a new step in the detachment from nature?
First author: ÖhmanYear: 2016
Abstract
A new teaching aid—exergames—is increasing in popularity in schools and is regarded as an interesting, varied and effective way of improving students’ fitness. These exercise television games often contain references to physical activities carried out in different outdoor landscapes. The purpose of this article is to examine the views of landscape and nature offered by the games and the consequences this may have for students’ relationships with nature and future environmental commitment. The methodological approach used is companion meaning analysis: the meaning of nature that follows when playing the games. The results show a controlled landscape that is perfectly arranged for the activity (functional specialisation). It is an obvious anthropocentric base and commands an instrumental value where nature is valuable because it satisfies our felt preferences (demand value). Exergames can thus be seen as a further step in an ongoing detachment process from the physical landscape (indoorisation).Details
Language: EnglishCountry of affiliation: Sweden
Published in: Journal of Advenure Education and Outdoor Learning
Publication type: Journal article
Source: https://doi.org/10.1080/14729679.2016.1147965
Games
No Results
Franchises
No Results
Studies
Description: Discourse analysis to assess the in-game relationship between humans and nature, using own gameplay recordings
Research type: Non-experimental
Data type: Qualitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Game(s)
Sample size: 2
Power analysis: no
Sample countries: null
Games studied: Wii Sports Resort, Wii Fit Plus
Franchises studied: Wii (F)
Study outcomes: Ingame interactions, Representing nature