Uses and Gratifications of Biophilic Simulation Games
First author: NgYear: 2024
Abstract
Biophilic simulation games designed to simulate natural environments could have the potential to promote eco-friendly attitudes and behaviors. By adopting the uses and gratifications approach, this study investigated gaming gratifications of a biophilic simulation game, Animal Crossing: New Horizons, and associated pro-animal attitudes and pro-environmental behaviors. Results showed that individuals played Animal Crossing to satisfy fantasy, social, diversion, and enjoyment gratifications. While fantasy and enjoyment gratifications were positively associated with pro-animal attitudes, fantasy, and social gratifications were positively correlated with pro-environmental behaviors.Details
Language: EnglishCountry of affiliation: Hong Kong
Published in: Games and Culture
Publication type: Journal article
Source: https://doi.org/10.1177/15554120241249518
Games
No Results
Franchises
No Results
Studies
Description: Survey delivered online
Research type: Non-experimental
Data type: Quantitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Players
Sample size: 465
Power analysis: no
Sample countries: null
Games studied: Animal Crossing: New Horizons
Franchises studied: Animal Crossing (F)
Study outcomes: Engaging with nature, Perception