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Uses and Gratifications of Biophilic Simulation Games

First author: Ng
Year: 2024


Abstract

Biophilic simulation games designed to simulate natural environments could have the potential to promote eco-friendly attitudes and behaviors. By adopting the uses and gratifications approach, this study investigated gaming gratifications of a biophilic simulation game, Animal Crossing: New Horizons, and associated pro-animal attitudes and pro-environmental behaviors. Results showed that individuals played Animal Crossing to satisfy fantasy, social, diversion, and enjoyment gratifications. While fantasy and enjoyment gratifications were positively associated with pro-animal attitudes, fantasy, and social gratifications were positively correlated with pro-environmental behaviors.


Details

Language: English
Country of affiliation: Hong Kong


Published in: Games and Culture
Publication type: Journal article


Source: https://doi.org/10.1177/15554120241249518


Games

No Results

Franchises

No Results



Studies

Description: Survey delivered online

Research type: Non-experimental
Data type: Quantitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Players
Sample size: 465
Power analysis: no
Sample countries: null


Games studied: Animal Crossing: New Horizons


Franchises studied: Animal Crossing (F)


Study outcomes: Engaging with nature, Perception