“Green Washing” the Digital Playground: How Virtual Worlds Support Ecological Intelligence…or Do They?
First author: MeyersYear: 2012
Abstract
An emerging approach to teaching young people about sustainability is the use of immersive game spaces and virtual environments. This project focuses on children’s virtual worlds with an environmental values orientation to examine the ways these worlds work as vehicles of sustainability literacy. These worlds position themselves explicitly as ethical and sustainable spaces, focusing on environmental responsibility and stewardship. Yet, they contain only a veneer of ecological thinking, rely heavily on consumerist logic, and provide mixed messages for young people about what it means to conserve and consume. We use the lenses of Value Sensitive Design (VSD) and Ecocriticism to interrogate these technologies, exploring how the discursive practices of these spaces support or constrain different visions of a sustainable world.Details
Language: EnglishCountry of affiliation: Canada
Published in: Proceedings of the 2012 iConference
Publication type: Conference proceeding
Source: https://doi.org/10.1145/2132176.2132308
Games
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Franchises
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Studies
Description: Value Sensitive Design to explore how game supports/limits sustainable thinking, based on observations of paratexts and games'' websites
Research type: Non-experimental
Data type: Qualitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Game(s)
Sample size: 1
Power analysis: no
Sample countries: null
Games studied: Pixie Hollow
Franchises studied: null
Study outcomes: Reflecting ecological issues