Home papers 335.0

Urban Green Space Analysis on UBC Vancouver Campus: Integrating virtual gaming technology to map cultural use and biodiversity value of urban green space

First author: Li
Year: 2021


Abstract

Rapid growth in urbanization has transformed natural landscapes into built-environments. Consequently, species biodiversity is threatened, while the innate relationship between humans and nature begins to fade gradually. Urban green spaces play a vital role in reconnecting human and urbanized landscape with its unique characteristics. Meanwhile, virtual gaming technology with applied geographic information has made a spectacular process to promote interactions between humans and their surroundings. A novel approach of combining Light Detection and Ranging (LiDAR) data, ground-based inventory data, geographic information system (GIS) data, and geocoordinates derived from reality game Pokémon GO was applied to explore geospatial gaming technology’s application in mapping cultural use and biodiversity hotspots at a university campus. Five types of green space were identified: lawn, planting bed, planting bed on structure, athletic field, and urban forest. In order to capture a relatively complete understanding of cultural perception and vegetation biodiversity value, two green space assessments were conducted with a combination of factors: namely native species ratio, species richness, canopy cover and cultural interest. Both assessments highlighted the importance of urban forest. This green space type achieved 0.396 in the first assessment and 0.501 for the second assessment of cultural and biodiversity values. This research provided a primary resource that emphasized the preservation of urban forests needs to be prioritized in future campus planning and development.


Details

Language: English
Country of affiliation: Canada


Published in: dissertation
Publication type: Dissertation


Source: http://hdl.handle.net/2429/78939


Games

No Results

Franchises

No Results



Studies

Description: Green space capability analysis using PG data to assess types of green space and generate a heat map of POIs for cultural and biodiversity hotspots

Research type: Non-experimental
Data type: Quantitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: University campus
Sample size: 1
Power analysis: no
Sample countries: Canada


Games studied: Pokémon GO


Franchises studied: Pokémon (F)


Study outcomes: Representing nature, Perception