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Gamification of forest-going: Opportunities for players, landowners and the forest industry

First author: Laato
Year: 2022


Abstract

There is a substantial body of literature suggesting a wide range of health benefits from forest bathing, hiking and walking in nature. For this reason, it is worth looking into technologies that could direct people to these activities. In this study, we focused on location-based games (LBGs) to identify and elucidate opportunities that the games provide for forest-goers, landowners and the forest industry. We invited experts from the fields of gamification (n=5), forestry (n=8) and others (n=3) to a design workshop on this topic. Using a qualitative analysis and synthesis to organize the generated workshop material, we ended up with eight potential aspects where LBGs could benefit forest-goers, and six categories of use cases where the games could benefit landowners and the forest industry. Our findings can be understood as a general overview of the design space of LBG – forest –human interaction and serve as a basis for future work in this domain.


Details

Language: English
Country of affiliation: Finland


Published in: Proceedings of the 6th International GamiFIN Conference
Publication type: Conference proceeding


Source: https://ceur-ws.org/Vol-3147/


Games

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Franchises

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Studies

Description: Focus group (workshop) to discuss the design of LBGs to benenfit forest-goers, landowners, and forest industry

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Stakeholders
Sample size: 16
Power analysis: no
Sample countries: Finland


Games studied: null


Franchises studied: null


Study outcomes: Connectedness to nature, Knowledge, Using games for environmentalism