Gamification of forest-going: Opportunities for players, landowners and the forest industry
First author: LaatoYear: 2022
Abstract
There is a substantial body of literature suggesting a wide range of health benefits from forest bathing, hiking and walking in nature. For this reason, it is worth looking into technologies that could direct people to these activities. In this study, we focused on location-based games (LBGs) to identify and elucidate opportunities that the games provide for forest-goers, landowners and the forest industry. We invited experts from the fields of gamification (n=5), forestry (n=8) and others (n=3) to a design workshop on this topic. Using a qualitative analysis and synthesis to organize the generated workshop material, we ended up with eight potential aspects where LBGs could benefit forest-goers, and six categories of use cases where the games could benefit landowners and the forest industry. Our findings can be understood as a general overview of the design space of LBG – forest –human interaction and serve as a basis for future work in this domain.Details
Language: EnglishCountry of affiliation: Finland
Published in: Proceedings of the 6th International GamiFIN Conference
Publication type: Conference proceeding
Source: https://ceur-ws.org/Vol-3147/
Games
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Franchises
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Studies
Description: Focus group (workshop) to discuss the design of LBGs to benenfit forest-goers, landowners, and forest industry
Research type: Non-experimental
Data type: Qualitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Stakeholders
Sample size: 16
Power analysis: no
Sample countries: Finland
Games studied: null
Franchises studied: null
Study outcomes: Connectedness to nature, Knowledge, Using games for environmentalism