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Exploring the association between engagement with location-based game features and geting inspired about environmental issues and nature

First author: Kordyaka
Year: 2024


Abstract

Today, millions worldwide play popular location-based games (LBGs) such as Pokémon GO. LBGs are designed to be played outdoors, and past research has shown that they can incentivize players to travel to nature. To further explore this nature-connection, we investigated via a mixed-methods approach the connections between engagement with LBGs, inspiration and environmental awareness as follows. First, we identifed relevant gamifcation features in Study 1. Based on the insights, we built a survey that we sent to Pokémon GO players (N=311) in Study 2. The results showed that (a) social networking features, reminders, and virtual objects were the most relevant gamifcation features to explain inspired by playing Pokémon GO and that (b) inspired to outdoor engagement partially mediated the relationship between inspired by playing Pokémon GO and environmental awareness. These results warrant further investigations into whether LBGs could motivate pro-environment attitudes and inspire people to care for nature.


Details

Language: English
Country of affiliation: Germany


Published in: Proceedings of the CHI Conference on Human Factors in Computing Systems
Publication type: Conference proceeding


Source: https://doi.org/10.1145/3613904.3642786


Games

No Results

Franchises

No Results



Studies

Description: Questionnaire for preferences and behaviours regarding PG features, based on content analysis used to identify presence of gamification features

Research type: Non-experimental
Data type: Quantitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Players
Sample size: 311
Power analysis: no
Sample countries: null


Games studied: Pokémon GO


Franchises studied: Pokémon (F)


Study outcomes: Perception, Engaging with nature