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Virtual tree, real impact: how simulated worlds associate with the perception of limited resources

First author: Ho
Year: 2022


Abstract

Video games have long been considered an effective educational tool. Environmental education studies have found that games positively affect the feeling of nature connectedness, producing pro-environmental attitudes and behaviors. With growing urbanization, video games also provide chances to interact with nature. During the COVID-19 lockdown, Nintendo’s Animal Crossing: New Horizon (ACNH) became a household name, with millions of copies sold worldwide. The article used the Bayesian multilevel model to analyze 640 survey responses of ACNH game players from various online communities. The correlations between the perception of limited resources and virtual planting and exploiting behaviors with the varying effect among ethnicities were explored. The findings suggested positive correlations between the perception and in-game actions among all ethnicities, regardless of whether the actions are planting or exploiting. While further evidence is needed, the findings suggest the restraints of game mechanics. To foster a pro-environmental culture, stakeholders can consider video games a novel technological aid to environmental education.


Details

Language: English
Country of affiliation: Vietnam


Published in: Humanities & Social Sciences Communications
Publication type: Journal article


Source: https://doi.org/10.1057/s41599-022-01225-1


Games

No Results

Franchises

No Results



Studies

Description: Questionnaire delivered online

Research type: Non-experimental
Data type: Quantitative


Comparator: none
Control group: no
Pilot study: yes
Pre/post measures used: no
Follow-up: no


Sample type: Players
Sample size: 640
Power analysis: yes
Sample countries: null


Games studied: Animal Crossing: New Horizons


Franchises studied: Animal Crossing (F)


Study outcomes: Ingame interactions, Perception