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Good ethics cannot stop me from exploiting: The good and bad of anthropocentric attitudes in a game environment

First author: Ho
Year: 2022


Abstract

Video games have the potential to be a tool for communicating pro-environmental values. The present study examines the correlation between players’ environmental attitudes and their interaction with virtual natural resources. This study constructs Bayesian ordinal logistic models to analyze survey data of 640 Animal Crossing: New Horizon (ACNH) players from 29 countries. Results show that the frequency of catching in-game animals (fish and insects) is positively correlated with the level of human centeredness in environmental attitudes. In addition, less anthropocentric players tend to use more sustainable methods to collect woods in ACNH. Such a particular way of interacting with in-game animals and trees based on their species may be attributable to players’ environmental attitudes and game designs.This paper discusses how game design can play a role in promoting proenvironmental behaviors and highlights the moral implications of interactions with non-human beings.


Details

Language: English
Country of affiliation: Vietnam


Published in: Ambio
Publication type: Journal article


Source: https://doi.org/10.1007/s13280-022-01742-y


Games

No Results

Franchises

No Results



Studies

Description: Questionnaire delivered online

Research type: Non-experimental
Data type: Quantitative


Comparator: none
Control group: no
Pilot study: yes
Pre/post measures used: no
Follow-up: no


Sample type: Players
Sample size: 640
Power analysis: yes
Sample countries: null


Games studied: Animal Crossing: New Horizons


Franchises studied: Animal Crossing (F)


Study outcomes: Ingame interactions, Perception