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So You’re Going on a “Short” Hike? Sensory Awareness and Listening to Ecoregions in A Short Hike

First author: Galloway
Year: 2023


Abstract

A Short Hike employs ecological zone sound design in the form of location-based audio cues, region-specific tracks and soundscapes, and an interactive soundtrack that responds to Claire’s location or the nature of her movement. This sensory knowledge directly informs how we listen to, perceive, and negotiate the layered nature of place in games.


Details

Language: English
Country of affiliation: United States


Published in: Music and the Moving Image
Publication type: Journal article


Source: https://doi.org/10.5406/19407610.16.3.03


Games

No Results

Franchises

No Records




Studies

Description: Played game as part of a close reading, focusing on acoustic environment

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Game(s)
Sample size: 1
Power analysis: no
Sample countries: null


Games studied: A Short Hike


Franchises studied: null


Study outcomes: Ingame interactions