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Soundwalking and the Aurality of Stardew Valley: An Ethnography of Listening to and Interacting with Environmental Game Audio

First author: Galloway
Year: 2020


Abstract

This chapter focuses on the sound culture of the popular indie farming simulator Stardew Valley, and how its game audio reconnects players with nature and ecology, using music and environmental sounds that model ecological principles and facilitate ludic interaction with the materiality of nature. Applying the practice of soundwalking to gameplay revealed the subtle yet significant role of listening in Stardew Valley’s gameplay that is not explicitly stated in the directions for the game. Video games demand that we listen past this implicit assumption and come to understand how the “digital” and “natural” converge in productive ways to reframe and extend public discourse surrounding the environment. Stardew Valley and other environmental games take places seriously in their rendering of environments, but also in their detailed weather conditions and the interactions among human and nonhuman-organic and inorganic actors. Games have a growing influence on culture and can be used as tools to inject positive messages and modes of being-in-the-world.


Details

Language: English
Country of affiliation: United States


Published in: Music in the Role-Playing Game: Heroes & Harmonies
Publication type: Book chapter


Source: https://doi.org/10.4324/9781351253208


Games

No Results

Franchises

No Records




Studies

Description: Autoethnographic analysis, based on thick description of gameplay fieldwork

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Game(s)
Sample size: 1
Power analysis: no
Sample countries: null


Games studied: Stardew Valley


Franchises studied: null


Study outcomes: Representing nature