Greening Games Education: A Report on Teaching and Researching Environmental Sustainability in the Context of Video Games
First author: FizekYear: 2023
Abstract
The Greening Games Education report maps out the green gaming research, related didactic offer and the initiatives of the games development sector. Based on interview and survey material, the analysis of selected literature and games industry’s outreach projects, we are providing a comprehensive picture of the current needs of higher education as well as the industry. Hopefully, this report will allow you to better understand and contextualise existing pro-environmental initiatives, identify gaps in current knowledge, and most of all to embrace the variety of voices and attitudes towards these issues across the field. The report is divided into three parts: Mapping out Teaching and Research, Mapping out the Video Games Industry and Summary and Next Steps. In the Appendices section, we are sharing the question sets and supporting visual data behind the semi-structured interviews and surveys that we conducted amongst higher education experts and game developers.Details
Language: EnglishCountry of affiliation: Germany
Published in: Greening Games Education: A Report on Teaching and Researching Environmental Sustainability in the Context of Video Games
Publication type: Industry report
Source: https://greeningames.eu/publications/#:~:text=Greening%20Games%20Education%20Report,-Author%3A%20Greening%20Games&text=Hopefully%2C%20this%20report%20will%20allow,these%20issues%20across%20the%20field.
Games
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Franchises
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Studies
Research type: Non-experimental
Data type: Qualitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Academics who teach green gaming topics
Sample size: 10
Power analysis: no
Sample countries: Sweden, Netherlands, Finland, Germany, Denmark, Poland, Czech Republic, Belgium
Games studied: null
Franchises studied: null
Study outcomes: Using games for environmentalism
Research type: Non-experimental
Data type: Qualitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Game developers
Sample size: 11
Power analysis: no
Sample countries: United States, Nigeria, United Kingdom, Poland, France, Czech Republic, Netherlands, Austria
Games studied: null
Franchises studied: null
Study outcomes: Using games for environmentalism
Research type: Non-experimental
Data type: Quantitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Game studios (members of Czech Game Developers Association)
Sample size: 33
Power analysis: no
Sample countries: Czech Republic
Games studied: null
Franchises studied: null
Study outcomes: Using games for environmentalism
Research type: Non-experimental
Data type: Quantitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Game companies (members of Playing for the Planet Alliance)
Sample size: 56
Power analysis: no
Sample countries: null
Games studied: null
Franchises studied: null
Study outcomes: Using games for environmentalism