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Greening Games Education: A Report on Teaching and Researching Environmental Sustainability in the Context of Video Games

First author: Fizek
Year: 2023


Abstract

The Greening Games Education report maps out the green gaming research, related didactic offer and the initiatives of the games development sector. Based on interview and survey material, the analysis of selected literature and games industry’s outreach projects, we are providing a comprehensive picture of the current needs of higher education as well as the industry. Hopefully, this report will allow you to better understand and contextualise existing pro-environmental initiatives, identify gaps in current knowledge, and most of all to embrace the variety of voices and attitudes towards these issues across the field. The report is divided into three parts: Mapping out Teaching and Research, Mapping out the Video Games Industry and Summary and Next Steps. In the Appendices section, we are sharing the question sets and supporting visual data behind the semi-structured interviews and surveys that we conducted amongst higher education experts and game developers.


Details

Language: English
Country of affiliation: Germany


Published in: Greening Games Education: A Report on Teaching and Researching Environmental Sustainability in the Context of Video Games
Publication type: Industry report


Source: https://greeningames.eu/publications/#:~:text=Greening%20Games%20Education%20Report,-Author%3A%20Greening%20Games&text=Hopefully%2C%20this%20report%20will%20allow,these%20issues%20across%20the%20field.


Games

No Records

Franchises

No Records




Studies

Description: Interviews (semi-structured) to review current state of teaching and researching environmental sustainability of digital media/games

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Academics who teach green gaming topics
Sample size: 10
Power analysis: no
Sample countries: Sweden, Netherlands, Finland, Germany, Denmark, Poland, Czech Republic, Belgium


Games studied: null


Franchises studied: null


Study outcomes: Using games for environmentalism

Description: Interviews (semi-structured) to identify overlap between game development and environmental issues

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Game developers
Sample size: 11
Power analysis: no
Sample countries: United States, Nigeria, United Kingdom, Poland, France, Czech Republic, Netherlands, Austria


Games studied: null


Franchises studied: null


Study outcomes: Using games for environmentalism

Description: Content analysis for official communication of game studios regarding their commitment to environmentalism

Research type: Non-experimental
Data type: Quantitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Game studios (members of Czech Game Developers Association)
Sample size: 33
Power analysis: no
Sample countries: Czech Republic


Games studied: null


Franchises studied: null


Study outcomes: Using games for environmentalism

Description: Content analysis for official communication of game studios regarding their commitment to environmentalism

Research type: Non-experimental
Data type: Quantitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Game companies (members of Playing for the Planet Alliance)
Sample size: 56
Power analysis: no
Sample countries: null


Games studied: null


Franchises studied: null


Study outcomes: Using games for environmentalism