Pokémon GO and Landscape
First author: EndreßYear: 2022
Abstract
The Pokémon franchise has enjoyed great popularity since 1996. Since 2016, there has also been a special game version for smartphones, Pokémon GO, which uses augmented reality elements. This is intended to merge the world of the Pokémon even more strongly with the real environment, and thus possibly also the landscape. But how do Pokémon GO and the social constructivist concept of landscape intertwine? What demands and perspectives do players place on the landscape on which they want to play Pokémon GO? What effects does the game have on the players’ behaviour as well as on their interaction with their environment? To answer these and other questions, 89 players were interviewed. Furthermore, a separate field report was prepared regarding the players’ experiences. It was shown that players of Pokémon GO have completely different demands on the landscape than other players. The frequency of AR technology use was also queried. The answers raise doubts about the self-designation as an augmented reality game and rather point to a classification as a location-based game.Details
Language: EnglishCountry of affiliation: Germany
Published in: The Social Construction of Landscapes in Games
Publication type: Book chapter
Source: https://doi.org/10.1007/978-3-658-35403-9_18
Games
No Results
Franchises
No Results
Studies
Description: Questionnaire to assess motivations to play, and its effect on movement patterns
Research type: Non-experimental
Data type: Quantitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Players
Sample size: 89
Power analysis: no
Sample countries: Germany
Games studied: Pokémon GO
Franchises studied: Pokémon (F)
Study outcomes: Perception, Gameplay experience, Engaging with nature