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Gameful interventions for pro-environmental attitude change

First author: Daiiani
Year: 2025


Abstract

Videogames are persuasive tools that can direct players’ pro-environmental attitudes. However, there is limited understanding of their impacts on attitudes in a climate-themed context. With a focus on message design and framing, this paper investigated the role and significance of videogames in climate communication. We conducted two parallel within-subjects experiments using two climate-themed games, Beyond Blue (N=36) and Plasticity (N=37), to examine the effects of persuasive game design in directing attitudes. We found that, regardless of message design, both games increased players’ cognitive attitudes after gameplay. We also found that Plasticity’s multi-layered message design (central loss-frame with a potential hopeful ending) increased short-term awareness of the climate-change threat and long-term hope for dealing with the issue, balancing fear and empowerment and emphasising the intricacies of message framing. By demonstrating the efficacy of persuasive design and environmental message framing in gameful interventions using explicit and implicit measures, our paper contributes to the application of interactive technology for effective climate-change communication in the short and long-term.


Details

Language: English
Country of affiliation: Australia


Published in: International Journal of Human-Computer Studies
Publication type: Journal article


Source: https://doi.org/10.1016/j.ijhcs.2024.103439


Games

No Results

Franchises

No Records




Studies

Description: Survey (including implicit attitude test) as part of multi-stage interventional study

Research type: Quasi-experimental
Data type: Quantitative


Comparator: Game (Plasticity)
Control group: no
Pilot study: no
Pre/post measures used: yes
Follow-up: yes


Sample type: Players
Sample size: 36
Power analysis: no
Sample countries: Australia


Games studied: Beyond Blue


Franchises studied: null


Study outcomes: Perception, Emotion, Using games for environmentalism