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Eco-Game Design Lessons for Climate Communication: Augmenting Players’ Environmentalism

First author: Daiiani
Year: 2024


Abstract

Videogames are an innovative and promising arena in climate communication, but there is limited understanding of how their design can contribute to this field. Improving this knowledge can help designers create appealing and effective ecogames. In a repeated measures design, we conducted a qualitative interventional study (N=34). In a series of interviews (short-term) and descriptive surveys (long-term), we examined how, and to what extent, a commercial eco-game (Beyond Blue, 2020) can influence participants’ environmental attitudes, biocentric awareness, and eco-motivation. Participants shared their experience of Beyond Blue’s gameplay, as well as their opinions on how to improve it and develop successful eco-games. We found that ecogames can be effective in illustrating and envisioning different ecological setups and constructing a link between people and the environment. Our findings produce design recommendations for eco-games and shed light on how enhancing the interactivity of game mechanics, persuasiveness of the narrative, immersive realism of the animation, and theme-appropriate framing can aid in conveying environmental messages. We highlight choice-driven and customisable gameplay as efficient ways to improve eco-games.


Details

Language: English
Country of affiliation: Australia


Published in: 2024 IEEE Conference on Games
Publication type: Conference proceeding


Source: https://doi.org/10.1109/CoG60054.2024.10645632


Games

No Results

Franchises

No Records




Studies

Description: Interviews (semi-structured) as part of multi-stage interventional study

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: yes


Sample type: Players
Sample size: 34
Power analysis: no
Sample countries: Australia


Games studied: Beyond Blue


Franchises studied: null


Study outcomes: Perception, Using games for environmentalism