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Sustainability in City-Building Games

First author: Cox
Year: 2022


Abstract

Sustainability is a topic of concern in the design of modern cities. In the interest of evaluating how popular media may reflect this value, we modified an indicator-based framework designed for evaluating the sustainability of real-world cities to fit virtual cities. We then applied this modified framework to seven video games in the city-building genre and examined how each category of indicators (water, land use, energy, clean air, social wellbeing, population density, and trade) was represented in each game. We found that social wellbeing played the most significant role in the long-term success of a city: cities with poor wellbeing struggled to maintain or increase population. Additionally, we found that games with pre-industrial settings generally rewarded sustainable practices while the industrial and post-industrial games did the opposite. Post-industrial games also significantly prioritized city growth over sustainability. Thus, the setting was a significant predictor for modelling sustainability.


Details

Language: English
Country of affiliation: United States


Published in: Proceedings of DiGRA 2022
Publication type: Conference proceeding


Source: https://dl.digra.org/index.php/dl/article/view/1344


Games

No Results

Franchises

No Results



Studies

Description: Content analysis using (and refining) the assessment index system framework to assess how sustainability is presented in city-building games

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: yes
Pre/post measures used: no
Follow-up: no


Sample type: Game(s)
Sample size: 7
Power analysis: no
Sample countries: null


Games studied: SimCity: BuildIt, Pocket City, Anno 1800, Cities: Skylines, Frostpunk, Dawn of Man, Banished


Franchises studied: SimCity (F), Cities: Skylines (F), Frostpunk (F), Anno (F)


Study outcomes: Reflecting ecological issues