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Analysis of Potential Educational Areas of Pokémon Go! Game Use Based on Mini FGI Method

First author: Butkiewicz
Year: 2023


Abstract

This article attempts to determine the educational nature of “Pokémon Go!” game based on user interactions with virtual space and real-life elements. For this purpose, interviews with players in mini focus groups (mini FGI) were the chosen method. Respondents were asked about their interaction with actual objects that are reflected in the game, how they search for information about the locations themselves, and about the educational content in the game space. The players were also asked for their ideas on how to enhance the educational potential of the game, as such opinion of real-life players was deemed notable. Based on the results obtained, firstly, areas of potential educational value that still need to be improved were identified and, secondly, recommendations were formulated how to enhance the educational opportunities arising from the game.


Details

Language: English
Country of affiliation: Poland


Published in: Roczniki Nauk Społecznych
Publication type: Journal article


Source: https://doi.org/10.18290/rns2023.0027


Games

No Results

Franchises

No Results



Studies

Description: Focus group (mini: fewer participants)

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Players
Sample size: 9
Power analysis: no
Sample countries: Poland


Games studied: Pokémon GO


Franchises studied: Pokémon (F)


Study outcomes: Knowledge, Engaging with nature