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Using Pokéman GO to Teach Integrative STEM

First author: Bartholomew
Year: 2017


Abstract

According to Wells & Ernst (2015) Integrative STEM Education can be defined as: "...the application of technological/engineering design-based pedagogical approaches to intentionally teach content and practices of science and mathematics education through the content and practices of technology/engineering education. Other scenarios and opportunities for using Pokémon GO could draw on different courses and areas such as: * Computer science (programming an interactive map that displays where Pokémon have been found by students at your school). * Web design (students could design an augmented reality website that embeds student user Pokémon totals, wins, and other information recorded from their Pokédex). * Manufacturing (students could design, construct, and test their own Pokéballs out of a variety of materials). * Art (students draw, model, or paint their own Pokémon).


Details

Language: English
Country of affiliation: United States


Published in: Technology and Engineering Teacher
Publication type: Journal article


Source: http://hdl.lib.byu.edu/1877/8318


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