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Between the Lines: Using Differential Game Analysis to Develop Environmental Thinking

First author: Backe
Year: 2024


Abstract

When discussing Games for Change, there is a tendency to focus on the didactic potential of playing one specific game with its well-researched representation of ecological issues and carefully encoded values. While such arguments are doubtlessly needed, they may underestimate the importance of the context in which play makes meaning. This chapter highlights two important contexts within which players understand their actions in a particular game: their experiences in similar games, and their personal play compared to that of and with others. It presents deep readings of four survivalist games played both solo and cooperatively and shows how much ecocritical reflection is produced not by engagement with the individual example, but the comparative perception of games and players.


Details

Language: English
Country of affiliation: Denmark


Published in: Ecogames: Playful Perspectives on the Climate Crisis
Publication type: Book chapter


Source: https://doi.org/10.2307/jj.10819591.6


Games

No Results

Franchises

No Results



Studies

Description: Comparative critical play (played solo and cooperatively)

Research type: Non-experimental
Data type: Qualitative


Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no


Sample type: Game(s)
Sample size: 4
Power analysis: no
Sample countries: null


Games studied: Subnautica, The Long Dark, Minecraft, ARK: Survival Evolved


Franchises studied: Subnautica (F), Minecraft (F), ARK (F)


Study outcomes: Ingame interactions, Reflecting ecological issues