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Onkwehón:we play: Decolonizing videogame ecology and disrupting environmental racism

First author: Barnes
Year: 2021


Abstract

Environmental racism manifests in videogames and is an under-explored facet of videogame ecology, as are Indigenous worldviews such as relationality. Using primarily decolonial poststructuralist semiotic analysis and Indigenous Métissage, this thesis highlights the signs and simulacra of environmental racism (eg. resource extraction, water access, climate change, borders) in videogames that affect bodies of colour in real life such as the migrants from Central America, Black folks in North America, and Indigenous peoples of Turtle Island. The hope is that this critical exploration can work as a starting point for social justice education about environmental racism and relationality from Indigenous worldviews (specifically those of the Néhiyaw, the Iñupiat, and the Haudenosaunee). The games analyzed in this experiment are SimCity BuildIt, Civilization VI, Fallout: New Vegas, and Kisima Inŋitchuŋa (Never Alone).


Details

Language: English
Country of affiliation: Canada


Published in: dissertation
Publication type: Dissertation


Source: https://era.library.ualberta.ca/items/73dcd6be-695b-4a40-a94a-ca3d1b978d88


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