Home papers 244.0

Representation of nature in Red Dead Redemption 2

First author: Ventomäki
Year: 2022


Abstract

This master’s thesis analyses nature representation in Rockstar Games’ video game Red Dead Redemption 2 (2018) by examining the game’s various features, ranging from spatial narratives, game mechanics to its themes. The theoretical foundation of this thesis is based on previous research on nature representation in video games, and the themes of Westerns. The analysis is illustrated with the use of screenshots taken to support the arguments made. The findings of this thesis show how Red Dead Redemption 2 depicts nature and civilization as separate entities, the latter seeking to overcome the former via industrialization and the modernization of society, thus paralleling historical developments in the late 19th century United States. Cities are then antithesis of nature both in terms of space and values. Nature is associated with respite, freedom, frontier spirit and survival while industrialized areas are restrictive, hectic, inhospitable, and polluted. These associations can be seen for example in how non-playable characters engage in deeper conversations, bonding emotionally when traversing nature with the protagonist Arthur Morgan. In these contexts, nature functions as a safe space. The features associated with nature and civilization draw from the themes present in the genre of Westerns, which possess a nostalgic and wistful remembrance of the Old West. The narratives of the Old West – rugged survival, impactful nature, and the man vs. nature narrative – are found in Red Dead Redemption 2 as well. Hunting and survival are at the core of the play experience. Legendary animals roam the wilderness and can be hunted down for unique rewards, something akin to exploitation of nature. However, Red Dead Redemption 2 highlights the importance of nature conservation, for instance through the native American character Charles Smith with whom Arthur Morgan confronts two poachers send to kill a herd of bison. In the end, it is the player’s own decision how they want to approach hunting.


Details

Language: English
Country of affiliation: Finland


Published in: dissertation
Publication type: Dissertation


Source: https://oulurepo.oulu.fi/handle/10024/21068


Games

No Results

Franchises

No Results



Studies

No studies associated with this paper.