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No Animals Were Harmed in the Playing of This Game: Hunting Ethics in Virtual Space

First author: Baerg
Year: 2024


Abstract

This essay surveys the literature on digital games and ethics to address the ways in which ethics are mediated in video games. It then considers the limited scholarship engaging the intersections of digital games and nonhuman animals. The essay uses this literature to perform a textual analysis of theHunter: Call of the Wild as a case study contributing to broader discussions of the mediation of nonhuman animals in digital games. The paper specifically focuses on the game’s mediation of an ethics of hunting. The game’s missions mediate hunting anthropocentrically, while its rules represent a hunting style that is in accordance with the hunting community’s self-proclaimed care for nonhuman animals. The essay thereby makes a contribution to the meager research on the relationship between human and nonhuman animals in digital games.


Details

Language: English
Country of affiliation: United States


Published in: Society & Animals
Publication type: Journal article


Source: https://doi.org/10.1163/15685306-bja10174


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