Mono-no-Aware Game Design Aesthetic for Ecological Empathy: The Case of “Ghost of Tsushima” the Video Game
First author: PratamaYear: 2021
Abstract
Video games are capable of taking part in the sustainable agenda. More empathic and understanding video games are developed to produce more empathic outcomes in recent years, therefore, more empathic players. This journal looks at how an abstract concept of Japanese aesthetic: mono no aware, can take shape in bridging this sensibility towards a more sustainable treatment of the environment. This is done through a closer inspection of the concept of mono no aware, then analyzing and exposing the nature of the ludic structure of the game and the reward for the players.Details
Language: EnglishCountry of affiliation: Indonesia
Published in: 3rd International Conference on Biospheric Harmony Advanced Research (ICOBAR) 2021
Publication type: Conference proceeding
Source: https://doi.org/10.1063/5.0110470
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