Healing a Life out of Balance: Slowness and Ecosophy in Death Stranding
First author: Navarro-RemesalYear: 2024
Abstract
In this chapter, we analyze Death Stranding (Kojima Productions 2019) through the concepts of collapse, slow gaming, and ecosophy, in particular, Raimon Panikkar’s ecosophical metaphor of the three bodies (self, humanity, Earth). Death Stranding is an ecodystopian AAA game that presents a metaphysical collapse that has affected human existence, society, and the landscape. Unlike similar ecodystopias, the game offers a way forward through slowness and regenerative play. We argue that, by encouraging player reflectivity on encompassing myths of neoliberal societies, the themes and mechanics of Death Stranding problematize disconnection, isolation, and human destruction of the environment, and also highlight a potential healing by working on the interdependences of these ecosophical bodies.Details
Language: EnglishCountry of affiliation: Spain
Published in: Ecogames: Playful Perspectives on the Climate Crisis
Publication type: Book chapter
Source: https://doi.org/10.2307/jj.10819591.12
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