Mutate or Die: Neo-Lamarckian Ecogames and Responsible Evolution
First author: MilburnYear: 2024
Abstract
This chapter examines a set of recent video games that feature nonhuman protagonists living in toxic, environmentally damaged worlds, and who must mutate to survive. Drawing from a long genealogy of science fiction narratives, games such as Maneater (Blindside Interactive/Tripwire Interactive 2020), Evolve (Turtle Rock Studios 2015), and Biomutant (Experiment 101 2021) turn mutagenesis into a gameplay mechanism and represent neo-Lamarckian evolutionary processes as models or metaphors for responsible environmental governance.Details
Language: EnglishCountry of affiliation: United States
Published in: Ecogames: Playful Perspectives on the Climate Crisis
Publication type: Book chapter
Source: https://doi.org/10.2307/jj.10819591.21
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