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Towards a Categorisation of Animals in Video Games

First author: JaƄski
Year: 2016


Abstract

This article presents a brief introduction of animal studies and proposes how questions relevant to the discipline may be applicable to the study of video games. It considers video games as texts of popular culture and works of fiction which offer themselves to analysis and interpretation and may reveal socially relevant insights. The article proposes two complementing sets of categories to systematize the presence of animals in video games, based on function (enemy, background, hero, companion, tool) and ontology (actual representation, legendary, extrapolation, hybrid). Finally, the article outlines paths for researches in the field of HAS to follow in the study of video games.


Details

Language: English
Country of affiliation: Poland


Published in: Homo Ludens
Publication type: Journal article


Source: https://cejsh.icm.edu.pl/cejsh/element/bwmeta1.element.desklight-2808b74e-5ab3-415d-89f2-2d43c3cc3c4d


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