GC Insights: The Anthro-Pokécene – environmental impacts echoed in the Pokémon world
First author: AlcottYear: 2025
Abstract
Public perception of anthropogenic environmental impacts, including climate change, is primarily driven by exposure to different forms of media. Here, we show how Pokémon, the largest multimedia franchise worldwide, mirrors public discourse in the video games’ narratives with regard to human impacts on environmental change. Pokémon demonstrates a trajectory towards greater acknowledgement of climate change and anthropogenic impacts in each released game and presents a hopeful vision for how society can adapt.Details
Language: EnglishCountry of affiliation: United Kingdom
Published in: Geoscience Communication
Publication type: Journal article
Source: https://doi.org/10.5194/gc-8-47-2025
Games
Franchises
Studies
Research type: Non-experimental
Data type: Qualitative
Comparator: none
Control group: no
Pilot study: no
Pre/post measures used: no
Follow-up: no
Sample type: Games (main series)
Sample size: 26
Power analysis: no
Sample countries: null
Games studied: Pokémon Yellow, Pokémon X, Pokémon White 2, Pokémon Violet, Pokémon UltraMoon, Pokémon Sword, Pokémon Sun, Pokémon Shield, Pokémon Sapphire, Pokémon Ruby, Pokémon Silver, Pokémon Platinum, Pokémon Moon, Pokémon Pearl, Pokémon Scarlet, Pokémon Black, Pokémon Gold, Pokémon Crystal, Pokémon Emerald, Pokémon Diamond, Pokémon Y, Pokémon White, Pokémon UltraSun, Pokémon Red, Pokémon Black 2, Pokémon Blue
Franchises studied: Pokémon (F)
Study outcomes: Reflecting ecological issues